ACNHMobileSpawner Versions Save

Animal Crossing New Horizons real-time multi-tool built in Unity.

0.821-a

3 years ago

This update has the following changes:

  • Fixed a bug where ticking "moving out" would cause villagers to not be in their "moving out" house.
  • Fixed a bug that allowed catalogue orders to include fielditems, which cannot be picked up.

0.82-a

3 years ago

This update adds support for catalogue orders, which can be used by players without a cfw switch to order items from someone hosting an order island (which does require custom firmware). To be used mainly with SysBot.ACNHOrders, which I'm currently working on.

Additionally, the following changes were made:

  • The rect dimensions for the bulk spawner now favour items per line instead of the shape of the rectangle, this should make spawning things like inventory easier.
  • The full map now shows the co-ordinates of where the selection is placed.
  • Fixed an error that caused villagers to be in boxes, but invisible when "force move out" was ticked.

0.811-a

3 years ago

This build is the same as 0.81-a but compiled with Unity 2020.2 as this fixed a few UI events that users were having with input on mobile.

Additionally, this adds the option to bulkspawn DIY recipes sequentially or alphabetically.

For Apple users:

This also fixes an issue with the map editor on macOSX where it would hang up on the final part of the map fetch. Please note this WILL break in future versions of the app as it requires a link that is only possible on official Mac hardware, which I do not own. ACNHMS requires a drawing rewrite to no longer rely on System.Drawing for the map editor to function correctly on Apple software (iOS and OSX). This is unlikely to happen any time soon due to the sheer amount of work required, and the lack of access to Apple hardware as it is out of my price range.

0.81-a

3 years ago

There was an update yesterday, I know, but I thought I should release this as I will be away for the rest of the month. Following on from yesterday's update, this update has the following changes:

Additions:

  • BulkSpawner: Fossils were added as a selection
  • BulkSpawner: The current in-app inventory has been added as a selection
  • BulkSpawner: Sculptures were added to both the fake and real art presets
  • BulkSpawner: The "load file" option will now prompt you if you want to force "drop" the items instead of place them as furniture, so you or other players can pick them up as leaves.
  • You can now auto-fill all item body variations into your inventory, if the selected item has body variations. A purple button that allows variation set will replace Flag1 when available.

Fixes:

  • Fix an issue which caused the bulkspawn rectangle values to spawn in incorrect dimensions.
  • Fix an issue where certain extension tiles were not placed correctly when placing an item.
  • Write to the backup buffer when resetting an island after the auto-refresher was active
  • Ensure villager toggles correctly set the ForceMoveOut flag

Enjoy your January and keep safe!

0.8-a

3 years ago

This updates adds the full map item editor. It also uses internal ACNH item types to bulk spawn certain presets, as well as your own item files. The editor automatically handles things like extension tiles and placing on correct tiles, but certain things may be sized incorrectly if you are placing furniture. This is mostly useful for creating things like treasure islands or tweaking small parts of you island. Please keep a backup!

A video rundown is available here.

Unity_2021-01-08_02-25-52

Additionally, the following changes were made:

  • You may now tap the "count" input field 3 times to max the stack of that item.
  • Item refresher: You may now resend your original map from the map tab by pressing "reset items" in the event your map shifts.

0.77-a

3 years ago

This update has the following changes:

  • The auto-refresher will pause while someone is arriving, this should increase stability and won't affect regeneration as the map will get one full regen before the pause occurs.
  • You can now view a log of everyone that arrived at your island while the regen function was running, so you can view people that arrived if you're running the regenerator afk.
  • You can now change whether or not you would like layer 2 (placed item) regenerated.
  • Spoiled turnips have been added as a choice to the map removal list

Additionally, the inventory SysBot.AnimalCrossing commandprefix will now use the correct one from settings.

Hope you all had a good holiday season!

0.76-a

3 years ago

After the longest time, the auto map replenisher is ready. This functionality will ensure all items stay on the floor of your island forever (while the replenishment loop is running), even after being picked up, so you can have a "forever stocked" treasure island! A video rundown is here: https://youtu.be/w1PKrrQJyjE

Additionally, you can now create multi-drop SysBot.AnimalCrossing commands by assigning items to inventory squares within the app first.

Various UI bugs were also addressed.

0.75-a

3 years ago

This update has the following changes:

Fixes

  • Affected villagers will no longer immediately lose their house when their move out checkbox is ticked.
  • Map item removal will persist after saving and exiting the game.
  • Various scrollviews now have increased sensitivity so scrolling through them is less tedious.
  • USB functionality on Android Q+ devices is restored. USB-Botbase may still need an update to work with Atmosphere 16.0 onwards.

Additions

  • You can now search for villagers in the villager replace tab.
  • ACNHMS can now create end-user SysBot.AnimalCrossing commands. Hosts can get their users to create commands using the app without needing a cfw console themselves if they are having trouble using the bot to search for items, a short video rundown is available here

If you are interested, I have a new project related to the last point: SysBot.NET-Mobile which is the SysBot.Pokemon and SysBot.AnimalCrossing cores compiled for mobile devices.

0.74-a

3 years ago

This update adds support for ACNH update 1.6.0

Please note: The way the game sets your inventory offset has been changed. If you are the only player on your island, this wont affect you. If you have multiple players on your island, indexes will change depending on the player you're currently playing as. The player index can be changed in the settings (gear in the top left corner) as always. I recommend you "fetch names" from the settings if you're running into trouble to see whose inventory you are changing.

I also recommend you update to sys-botbase 1.6 if you have not already done so.

I also now have a discord if you want to talk to others about the app or ACNH/Pokemon: https://discord.gg/5bT8XK8dYe

0.73-a

3 years ago

This update adds the ability to load your legacy villager files (.nhv) via the NHSE converter, the button is on the villager data screen (the same place where you can load villager and villager house files). Saving is still only supported for the new format (.nhv2). This update also adds the ability to change the selected villager's friendship with the currently selected player.

You can now remove 2 new things from the map: Wood -> softwood, hardwood, wood StoneMaterial -> clay, iron nugget, stone

You can now once again edit the inventory of players 1-8.