Aframe Versions Save

:a: Web framework for building virtual reality experiences.

v1.0.3

4 years ago

Bug fixes

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Fixes

  • Add support for Gear VR controller over WebXR (@Artyom17, @dmarcos)
  • Add support for Oculus Go controller over WebXR (@Artyom17, @arpu, @dmarcos)
  • Fallback to a generic controller when a WebXR gamepad is not recognized (#4376) (@Artyom17, @dmarcos)
  • Match physical and virtual position of Quest and Rift S controllers (fix #4374) (@Artyom17, @dmarcos)
  • Consider initial device orientation for magic window tracking. Fix problem when experience loads in landscape orientation on Android devices (@dmarcos)
  • Listen to DOMContentLoaded if scene is not defined before updating the enter VR UI (#4373) (@mkungla, @dmarcos)

v1.0.2

4 years ago

Bug fixes

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Fixes

  • Track DeviceMotionControls yaw delta instead of absolute value to honor initial camera orientation (fix #4368) (@dmarcos)
  • Disable touchmove / mousemove tracking in VR mode. Pose is preserved when exiting VR (@dmarcos)
  • Hide Device Motion permission dialog on desktop requests from mobile devices. Only the alert about requesting mobile page is shown (fix #4369) (@dmarcos)
  • Reset camera rotation to 0 when entering VR to prevent collision between magic window and WebXR poses (fix #4371) (@karanganesan, @dmarcos)
  • Check if headset is connected before disabling mouse controls (fix #4370) (@KrisMerckx, @dmarcos)

v1.0.1

4 years ago

1.0.0 post release bug fixes.

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Fixes

  • Reintroduce a-asset-item logic to assign response type to glTF models automatically. It now ignores query parameters that made it fail before. (#4219) (@dmarcos)
  • Prevent zoom on enter VR / AR buttons when double tapping on touch screens (@dmarcos)
  • Apply style to reset the enter AR / VR buttons background on mouseleave. CSS Hover is sticky on mobile devices (@dmarcos)
  • Fix magic window mode in Daydream / ARCore Android devices. Use DeviceOrientationControls for tracking. (#4355) (@MK-LucidWeb, @vincentfretin, @dmarcos)
  • Honor model property in laser-controls (#4354) (@dala00, @dmarcos)
  • Reduce video-sphere / photo-sphere radius to prevent far plane clipping in VR mode on Android devices (#4365) (@AntoineLucidWeb, @dmarcos)

Enhancements

  • Improve visual design of modal dialogs (#4359) (@thedart76, @dmarcos)
  • Reinstate WebXR as the default code path for Oculus Browser. Oculus Browser 7.1 now ships the gamepad module (#4360) (@dmarcos)
  • Show alert dialog if the site is served over HTTP (#4357) (@brendanciccone, @thedart76, @mkungla, @dmarcos)
  • Improve text of desktop requests dialog. Change Ok button text to Close (@dmarcos)

v0.9.2

5 years ago

Follow-up fix to 0.9.1 for fixing vrdisplayactivate and link traversal flow.

Fixes

  • Move vrdisplayactivate handler back earlier to fix auto entering VR in many cases (#4155).
  • Fix vrdisplayactivate and link traversal due to last build having outdated version our three.js fork.
  • Fix Entity.destroy not catching if entity is not attached to scenegraph (#4140).
  • Fix exiting fullscreen on Chrome m71+ (#4136).
  • Fix URL bar not hiding in iOS Safari in fullscreen (#4146).
  • Fix wrong sized canvas in iOS VR by preventing multiple requestPresent calls if already presenting (#4148).

v0.9.1

5 years ago

Follow-up fixes and improvements to 0.9.0.

Released Hot Module Replacement loader for A-Frame: https://github.com/supermedium/aframe-super-hot-loader

Major Changes

  • Detaching entity from scene will preserve component data. Add Entity.destroy() method to clear components and return their memory to the pool (#4121).
  • Use controller index to determine left / right controllers which may impact cases like Vive Trackers. Will look to make this more robust soon (#4013).

Deprecations

  • Deprecate utils.device.isOculusGo in favor of utils.device.isMobileVR (#4032).

Fixes

  • Updated documentation guides for 0.9.0.
  • Fix text antialiasing from distance (#4039).
  • Improve vrdisplayactivate path for more robust navigation (#4093, 3c2f68e).
  • Clean up object requested from pool by component to prevent pollution of old keys from other schemas (#4016).
  • Fix initial camera position, rotation, scale potentially not getting applied (#4020).
  • Fix utils.coordinates.stringify for zeroed vectors (#4017).
  • Handle if both WebVR and both WebXR APIs are available (#4022).
  • Handle null device from WebXR (#4030).
  • Catch navigator.xr.requestDevice error (#4035).
  • Fix animation for custom vec3 properties (#4051).
  • Fix sound onEnded not setting isPlaying to false (#4061, #4097, #4101).
  • Fix new materials not getting applied to obj-model recursively (#4062).
  • Fix boolean values in .flushToDOM (#4069).
  • Hide navigation buttons on Android (#4090).
  • Fix Chrome gamepads by checking getGamepads on every tick for Chrome (#4116).

Enhancements

  • Add Component.events API to define event handlers that are automatically attached and detached depending on entity lifecycle (#4114).
  • Improve animation error message when passing invalid animation.property (#4122).
  • Have Entity.remove detach entity to match HTML element behavior (#4082).
  • Migrate hand-controls model to glTF (#3932).
  • Add shadow.enabled property to shadow system (#4040).
  • Add renderer.alpha property to renderer system (#4040).
  • Add AFRAME.coreComponents for a list of the core components (#4064).

Performance

  • Use a fork of anime.js that has memory improvements from Kevin (#4028).

v0.9.0

5 years ago

Performance improvements, WebXR support, Inspector updates!

We continued to battle test A-Frame to produce native-like VR experiences and continue to add large performance gains. We have also introduced initial WebXR support! Although the spec is heavily in flux and yet to have feature parity with WebVR 1.1, we had A-Frame get a head start to help test it out and smooth out the changes.

Major Changes

  • Bump to three.js r101 on a branch with a few extra patches for WebXR support (f9f314).
  • WebXR support (#3875).
  • Remove <a-animation> in favor of new animation component (#3678).
  • Remove collada-model component (#3866).
  • Add renderer.colorManagement property (disabled by default) to accurately match colors against modeling tools, but may changes in scene colors when flipped on. renderer.gammaFactor will be set to 2.2. Call scene.renderer.systems.applyColorCorrection on THREE.Colors and THREE.Textures to normalize changes (#3757).
  • Have raycasters only intersect against objects defined via .setObject3D. raycaster.objects should be specified (e.g., objects: [data-raycastable] or objects: .raycastable) because raycasting is expensive. raycaster.recursive property removed (#3980) but will default to be recursive only under objects defined via .setObject3D (#3652).
  • Add renderer component (#3757).
  • antialias attribute moved to renderer.antialias.
  • Raycaster events such as raycaster-intersected no longer directly contain intersection data. Use .getIntersection function supplied in event detail or el.components.raycaster.getIntersection(el) to retrieve intersection data. Done to reduce garbage (a87e3b).
  • Disable link portal appearance by default (link.visualAspectEnabled), link component defaults to purely to listening to an event to trigger navigation (#3743).

Fixes

  • Frame-independent easing for wasd-controls to prevent judders during framedrops (#3830).
  • Enable matrix auto updates for tracked-controls to fix children of camera and controllers not following parent (#3867).
  • Fix removing mixins not removing components (#3982).
  • Fix timing issues with mixins on still-initializing entities (#3859).
  • setPoseTarget to underlying object3D to fix issues with entities as child of camera (#3820).
  • Don't disable matrixAutoUpdate for tracked-controls outside VR (643fdc).
  • Render spectator view after VR submit frame (#3577).
  • Fix mouse cursor events not being re-enabled on resume (#3904).
  • Allow components to write to camera Z rotation when look-controls enabled (9a78a)
  • Clear raycaster intersections when toggling disabled (#3594).
  • Postpone renderer until scene is appended to DOM (#3574).
  • Fix canvas textures (b47f20).
  • Fix faces and vertices numbers on stats panel (#3573).
  • Fix magic window mode on Chrome (aaa3bf).
  • Fix audio asset preloading (2a899c).
  • Fix raycaster flatten to only include objects part of el.object3DMap versus arbitrary children (8809e7).
  • Fix canvas getting squished on orientation change on mobile (64ed3d).
  • Update position, rotation, scale components when calling .setAttribute on them (#3738).
  • Update canvas bounds for mouse cursor on renderer resize (a4cf08).
  • Fix controller reconnecting on Oculus Go and GearVR (dc8662).
  • Fix playing sound on event with sound.on (#3844).
  • Fix Chrome WebView (#3852).
  • Fix raycaster not grabbing all entities when raycaster.objects is not set. But you should always set it (#3840).
  • Fix WebVR polyfill buffer scale override (#3863).
  • Fix text when used with other geometry types (#3909).
  • Fix daydream-controls trigger not working with cursor by default (#3916).
  • Fix accessing Inspector in pointer lock mode (#3947).
  • Fix mouse cursor not emitting click when fuse is set (#4000).
  • Fix screenshots (#3998).
  • Fix camera offset getting applied when entering 2D fullscreen (#3902).

Enhancements

  • Add oculus-go-controls, thanks Oculus! (cbbe75)
  • Add vive-focus-controls (#3876).
  • Add loading-screen component (#3760).
  • Add ?inspector={selector} and Entity.inspect() to automatically launch Inspector and focus on entity (#3894).
  • Add renderer.highRefreshRate to enable 72hz mode on Oculus Browser (#3967).
  • Add tracked-controls.autoHide property to configure whether controllers automatically hide when connected or disconnected (#3912).
  • Enable multiple raycasters on an entity (fc18cd).
  • Support custom enter VR buttons through vr-mode-ui (#3606).
  • Add material.blending property (#3543).
  • Add light.shadowRadius property (21b38).
  • Add ability to cap canvas size to pixel value (92b2f9).
  • Reduce npm bundle (53f58f).
  • Allow double underscores in component IDs (e.g., animation__foo__bar) (030023).
  • Add renderer.logarithmicDepthBuffer option (d210a2).
  • Add look-controls.reverseTouchDrag property (#3761).
  • Switch to jsdelivr with rawgit going away.
  • Support preprocessing of sound in sound.playSound() (2b2819).
  • Consolidate fullscreen styles under single CSS class (html.a-fullscreen) (#3828).
  • Emit displayconnected event when headset connected (#3918).
  • Enable antialias by default on Oculus Go (#3942).
  • Update to webvr-polyfill v0.10.10 (#3993).

Performance

  • Large refactor of core component update path, reducing memory allocation and using object pooling (#3772).
  • Skip buildData if updating component directly. 2x speed boost on .setAttribute (#3835).
  • Remove spamming navigator.getGamepad calls in tracked-controls (#3816).
  • Optimize coordinates / vector utilities (#3908).
  • Remove object allocation in .setAttribute(component, propertyName, value) (#3812).
  • Simplify text shader hacks and make text alpha look prettier (#3557).
  • Remove garbage and bubbling from tracked-controls (#3589).
  • Remove redundant matrix world update in raycaster (ae7eba).
  • Replace Oculus OBJ model with a glTF one (#3539).
  • Optimize coordinate parse (bf66ba).
  • Simply wasd-controls tick (#3763).
  • Optimize text component (#3768).
  • Remove memory allocations in material code (#3789).
  • Remove garbage in sound component (2b2819).
  • Improve grabbing class cursor performance in 2D look-controls (#3790).
  • Remove unused and redundant mixin observers (#3831).
  • Add warning to developers to specify raycaster.objects (#3839).
  • Cache asset property type regex (#3854).

Inspector

Kevin spent some time getting the Inspector into ship shape.

Major Changes

  • Introducing the A-Frame Watcher to sync updates of entities with IDs from Inspector to HTML files.
  • Remove HTML exporter.
  • Remove old A-Frame Registry code.
  • Remove broken Uploadcare uploader.
  • Remove motion capture tools.

Enhancements

  • Orthographic cameras.
  • Improve raycasting to picking entities.
  • Syntax highlighting of entities.
  • Highlight and describe entities on viewport bar when hovering.
  • Added ?inspector={selector} to automatically launch Inspector and focus on entity.
  • Show bounding box of selected entities.
  • Show with icon what entities contain text in scenegraph.
  • Sort component properties alphabetically.
  • Display class names on entity panel.
  • Only show camera and light helpers when respective entity is selected.
  • Improve position when focusing on entity.
  • Polish components panel.
  • Center editor controls to the scene camera position.
  • Support arrow keys for number widgets.
  • .glb export.
  • Add o shortcut to toggle transform widget.
  • Add esc shortcut to unselect entity.
  • Refactor most everything (modularize, data flow, Stylus, Prettier).
  • Tweak grid colors.
  • Bigger checkboxes.
  • Fix color picker in components panel.
  • Fix display of mixins.

Performance

  • Don't load 50 images when opening the Inspector.
  • Optimize and fix helpers for position, rotation, scale.
  • Speed up scene graph search.
  • Remove global mutation observer.

v0.8.0

6 years ago

0.8.0 (March 9, 2018)

Performance improvements.

Major Changes

  • Updated to three.js r90.
  • Ability to update three.js Object3D position, rotation, scale, and visible directly while being in sync with A-Frame. (#3245)
  • Bubble object3dset and object3dremove events no longer bubble. (#3220)
  • Raycaster intersection and cleared events now emitted once per event, not on every frame. (#3126)
  • Remove VREffect / VRControls for three.js WebGLRenderer API. VR camera pose is managed by three.js. (#3152, #3327)
  • Removed geometry.mergeTo. (#3191)
  • Removed State mixins. addState and removeState event detail modified to be the state name, not object. (#3171)
  • Removed Scene.reload() (#2239)

Deprecations

  • Entity.getOrCreateObject3D. (#3222)

Fixes

  • Clone object type properties into oldData to fix update method not called on referenced objects. (#3409)
  • Fix matrix composition when updating pose for controllers. (#3407)
  • Fix component update getting overridden by mixin due to not passing in the whole attrValue into buildData. (#3302)
  • Remove a-canvas z-index. (#3391)
  • Fix parameters passed to the onButtonEvent function for Windows MR. (#3372)
  • Fix black texture issue with a-sky and a-videosphere components with three r89. (#3370)
  • Fix material array handling in shadow component. (#3348)
  • Postpone the resize operation in iOS to ensure that the window size matches the viewport on orientation changes. (fix #3282) (#3306)
  • Fix utils.entity.getComponentPropertyPath if defaultLightsEnabled not defined
  • Look-controls don't read HMD position if no headset connected. (#3286)
  • Fix raycaster direction. (#3239)
  • Fix raycaster line update that wasn't triggered anymore. (#3124)
  • Fix data from dom not parsed if skipTypeChecking. (#3153)
  • Clone default array property type. (#3095)
  • Fix Gear VR buttons highlighting. (#3103)
  • Do not resize the canvas while presenting on mobile (#3080)
  • Flipped the sign on sampleUV.x in the portal shader used by the link component (#3079)

Enhancements

  • Add spectator camera mode and spectator scene component. (#3280)
  • Support Pointer Lock API. (#3341)
  • Allow mixin composition. (#3305)
  • Add a background component for better performant plain color backgrounds than <a-sky>. (#2908)
  • Use MutationObserver and object3dset and object3dremove events to refresh raycaster list. (#3070)
  • Allow specify container for pool component. (#3392)
  • Expose raycaster.intersections array. (#3289)
  • Remove cameraRig on setupDefaultCamera. (#3364)
  • Add metalnessMap and roughnessMap. (#2722)
  • Add spectator camera mode to the camera component and spectator scene component. (#3280)
  • Add transparent flag to be able to define transparent backgrounds. (#3320)
  • Improve function names in debugger call stacks. (#3310)
  • Allow removal of mixed-in components. (#3275)
  • Add xOffset option to allow text padding. (#3269)
  • Allow disable shadow map auto update, fix shadow system init. (#3214)
  • Use component event handlers insted of bound a-scene methods. (#3213)
  • Support sources in video. (#3176)
  • Make camera system aware of mixins. (#3196)
  • Remove everGotGamepadEvent flag and gamepadconnected / gamepaddisconnected. (#3189)
  • Register cursor event listeners on canvas, not window. (#3179)
  • Do not update style.width and style.height on renderer resize to not override styles applied externally. (#3184)
  • Factor out onButtonEvent method from controllers. (#3169)
  • Add raycaster.enabled property to toggle tick handler. (#3148)
  • Have camera call enter VR handler if scene already entered VR with display activate. (#3149)
  • String-trim primitive attribute values. (#3145)
  • Add customizeable colors to link portal and title. (#3106)
  • Adapt cursor onMouseMove to also accept touchmove events. (#3143)

Performance

  • Save array creations on each raycaster update. (#3317)
  • Optimize event emit. (#3308)
  • Throttle updateControllerList while keeping getGamepads call. (#3112)
  • Get rid of some string split operations. (#3316)
  • Default the raycaster interval/throttle to 0. (#3293)
  • Have getAttribute(visible) return object3D.visible directly. (#3283)
  • Optimize aframe.utils.diff. (#3271)
  • Raycaster fixes and performance improvements. (#3250)
  • Remove garbage for addBehavior/removeBehavior. (#3217)
  • Reduce garbage in axismove in tracked-controls. (#3185)
  • Prevent component leakage in updateComponents (#3212)
  • Cache font image textures for text component (#3158)
  • Remove two array allocations per deepEqual call (#3115)
  • Reduce Object.keys usage in core/schema (#3117)
  • Save object allocation on look-controls.calculateDeltaRotation (#3116)

v0.7.0

6 years ago

Support for Windows Mixed Reality Headsets and Microsoft Edge and glTF 2.0. Performance improvements to reduce garbage collection cycles.

Major Changes

  • Add support for Windows Mixed Reality motion controllers. (#3013)
  • Add glTF 2.0 support through upgrading three.js. glTF 1.0 is no longer supported. (#2986)
  • Bump THREE to r87. (#2994)

Fixes

  • Do not resize the canvas in VR which leads to resolution drop (#3031).
  • Fix component build data when previousData is object and a property has a null default value. (#3021)
  • Fix calculating mouse position for embedded scenes. (#2942)
  • Fix missing detail property in a-scene onVRPresentChange. (#2920)
  • Fix updates for the line component. (#2906)

Enhancements

  • Handle vrdisplayconnect and vrdisplaydisconnect events in VREffect and VRControls. (#3019)
  • Allow text component to take a number value. (6cbdac)
  • Handle vrdisplaypointerrestricted event in a-scene. (#3014)
  • Allow decoupling of touch events in look-contols. (#3012)
  • Add support for VR headsets that do not provide stageParameters. (#3000)
  • Moves canvas initialization logic from a component to the scene. (#2985)
  • Listen to vrdisplayconnect and vrdisplaydisconnect to enter and exit VR when headset is plugged or unplugged. (#2900)
  • Add title info to Enter VR button. (#2905)
  • Cursor example improvements. (#2916)
  • Add vertexColors property to base material component. (#2901)
  • Add emissive and emissiveIntensity properties to base material component. (#2896)

Performance

  • Optimize tracked controls tick, discovery, and utilities. (#2943)
  • Do not clone attrValue attributes into data anymore to reduce cloning. (#2939)
  • Optimize a-entity code. (#2959)
  • Optimize wasd-controls with early returns and skipping of type checking. (#2945)
  • Optimize vec3 parse utility. (#2947)
  • Optimize component change/initialize events. (#2950)
  • Optimize look-controls by reducing object allocations and skipping of type checking. (#2944)
  • Optimize emit method by removing split/map/callback calls and allocations. (#2941)
  • Save a couple of function callbacks and array creations on each frame. (#2937)
  • Remove inline functions for critical code paths in tracked-controls/raycaster/component for garbage collection. (#2936)
  • Do not update component when data not changed even if skipping type checking. (#2917)

v0.6.1

6 years ago

Bug fixes, support for Firefox on Android, mouse-based cursor, enable motion capture developer tools in the Inspector.

Enhancements

  • Add a mouse-based cursor / raycaster, apply to the link traversal example. (#2861)
  • Replace BlendCharacter dependency with ObjectLoader for hand-controls component. (#2876)

Bug Fixes

  • Fix component updates when reusing same object by storing oldData after building component data. Pass undefined as oldData on component initialization for single-prop components. (#2840, #2871)
  • More reliable entity loading order by checking against list of registered elements. (#2873)
  • Bump polyfill that fixes Firefox for Android tracking issue. (#2865)
  • Use attribute for animation color as from if from is not defined. (#2855)
  • Re-add controller events after unpausing scene. (#2879)
  • Fix line component being applied in raycaster when disabled.

v0.6.0

7 years ago

0.6.0 (June 29, 2017)

Link traversal for navigating from page to page while staying in VR. Support for VR controllers across the board with the addition of Daydream and GearVR controller components as well as laser interactions. Large performance improvements around .getAttribute and .setAttribute.

Major Changes

  • Bumped three.js to r84. (#2456)
  • Updated WebVR polyfill to 0.9.35. (#2700, #2818)
  • Removed auto-enter-vr component previously for Carmel debugging. (#2784)

Deprecations

  • Renamed AFRAME.utils.coordinates.isCoordinates to AFRAME.utils.coordinates.isCoordinate. (af3f89)
  • Removed reset sensor keyboard shortcut due to being removed from WebVR API. (#2531)

Enhancements

  • Added support for link traversal. (#1575)
  • Added link component with default portal appearance. (#1575)
  • Added link-controls component in the examples. (#1575)
  • Daydream controller support with daydream-controls, 3DoF support to tracked-controls with head/arm model. (#2538)
  • GearVR controller support with gearvr-controls. (#2545)
  • laser-controls component for responsive controls across 6DoF and 3DoF. (#2678)
  • Added support for cursor component to draw a visible ray or project a mesh onto the intersection point. (#2678)
  • Added origin and direction properties to configure raycaster component. (#2678)
  • Shadow support via shadow component and light properties. (#2350)
  • Implement thumbstickmoved and axismoved for oculus-touch-controls. (#2513)
  • Implement system .update handler. (#2548, #2613)
  • Added controllerconnected and controllerdisconnected events. (#2505)
  • Handle onvrdisplaypresentchange events to enter and exit VR. (#2751)
  • Exposed material.alphaTest and material.depthWrite properties. (#2516)
  • Exposed glTF animations. (#2417)
  • Implemented Component.tock handler called after scene render for future post-processing support. (#1564)
  • Added support for A-Frame being required in a Node environment. (#2476, #2477, #2484, #2492, #2498)
  • Implemented trackpadmoved event for vive-controls component. (#2415)
  • Added response-type attribute to <a-asset-item> to support array buffer responses. (#2442)
  • Automatically set glTF response types to array buffer. (63d2f8)
  • Apply camera.userHeight to controller when no stage parameters (e.g., Daydream). (#2448)
  • Allow unsetting of mixin with .setAttribute('mixin', '') and .removeAttribute('mixin'). (a173509)
  • Allow default lights to be disabled with <a-scene light="defaultLightsEnabled: false">. (#2376)
  • Added panner properties to sound component. (#2374)
  • Added non-positional audio support to sound component. (#2490)
  • Refactored and unit test tracked-controls component. (#2396)
  • Added triangle geometry. (#2573)
  • Cleaned up cursor component when removed. (#2391)
  • Normalized default component values to proper types rather than strings. (#2411)
  • Removed unnecessary touching of THREE.Cache for asset responses. (#2435)
  • Throw error for developer if HTML is opened with file:// protocol. (#2540)
  • Set System.el to the scene element. (#2566)
  • Use isControllerPresent utility rather than checking navigator.getGamepads in order to fake oculus-touch-controls for motion capture. (#2604)
  • Check WebVR API rather than using a dolly to check for positional tracking capabilities. (#2602)
  • Made default cone geometry look like a cone. (#2506)
  • Show error message when loading Inspector. (#2525)
  • Added validation warnings for schema default values. (#2511)
  • Removed timestamps from debug and console messages to reduce noise. (#2550)
  • Use getElementById vs. querySelector for asset property types to be more strict. (#2578)
  • Added developer warnings for primitive mapping names. (#2631)
  • Anti-alias by default on 2D desktop. (#2455)
  • Added support for iOS 10 HLS video streaming. (#2597)

Performance

  • Skipped schema type checking when object is passed through .setAttribute more than once to consider it a validated object. (#2679)
  • Made .getAttribute not clone component data object. Now returns raw reference to component data (#2689)
  • Disposed of unused texture objects from memory when no longer used by material component. (#2686)
  • Throttled emitting of componentchanged event on each update to every 200ms. We recommend polling if more critical updates are needed. (#2683)
  • Avoided string.split() in .setAttribute() to reduce memory in array instantiations. (#2674)
  • Removed duplicate asset requests by passing down <img> from <a-assets> and by using crossorigin from the start. (#2544)
  • Changed selector property types to support getElementById. (#2820)
  • Reduced default <a-cursor> segments. (#2821)

Fixes

  • Fixed hand-controls blend-character animations between hand poses. (#2568)
  • Fixed infinite loop when component .init handler calls .setAttribute on itself. (#2454)
  • Fixed unreliable requestAnimationFrame timestamps by using THREE.Clock in the render loop. (#2471)
  • Fixed error when entity detached while trying to load and then trying to initialize. (#2521)
  • Fixed updating of material.side component. (#2528)
  • Fixed components sharing default array reference. (#2615)
  • Fixed non-recursive raycasters. (#2331)
  • Fixed various issues with sound component. (#2490)
  • Fixed AFRAME.utils.device.checkHeadsetConnected to check VRDisplay.isConnected (for Windows Mixed Reality Headsets). (#2427)
  • Fixed video materials not respecting autoplay and controls attributes, set playsinline. (#2610)
  • Fixed cursor component mouseup event not being emitted if entity no longer intersecting. (#2678)
  • Fixed resetting material texture to null. (#2388)
  • Fixed sound not playing when changing sound source. (#2457)
  • Fixed AFRAME.utils.deepEqual recursion when comparing object with itself. (#2406)
  • Fixed AFRAME.utils.deepEqual when comparing non-Object objects like HTML elements (#2502)
  • Fixed loading of glTF files that did not include a default scene. (#2462)
  • Fixed camera height when re-entering VR. (#2394)
  • Fixed CSS cursor stuck to grabbing in Firefox. (#2684)
  • Fixed tablets not being considered mobile devices in AFRAME.utils.isMobile. (#2309)
  • Fixed AFRAME.utils.coordinates.isCoordinate with scientific notation. (#2475)
  • Fixed pool component initializing twice. (#2407)
  • Fixed error when injecting Inspector. (#2380)
  • Fixed plane geometry segments. (#2499)
  • Fixed grab CSS being applied when look-controls disabled. (#2642)
  • Fixed look-controls enabling and disabling. (#2467)
  • Fixed light targets. (#2715)
  • Fixed setAttribute wiping out DOM-defined data on init. (#2727)
  • Fixed primitives mapping to non-default components. (#2767)
  • Fixed vive-controls component button colors. (#2772)
  • Fixed error if removing component before initialized. (#2713)
  • Fixed booleans when updating component. (#2796)
  • Fixed cursor component not waiting for canvas to load. (#2813)
  • Fixed text component not updating text while font is loading. (#2814)
  • Fixed WebVR polyfill being applied and user height not applied to GearVR browsers. (#2819)
  • Fixed single-property mixins not working with primitives. (#2810)