Babylon.js Versions Save

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

7.12.0

1 week ago

Changes:

  • #15224: Improve comments around disposeWhenUnowned, make check slightly more efficient

This list of changes was auto generated.

7.11.4

2 weeks ago

Changes:

  • #15221: Bbhelper 2 - compute shaders

This list of changes was auto generated.

7.11.3

2 weeks ago

Changes:

  • #15223: raw camera access texture is not a cube
  • #15217: Fix shader compile issue with non-float vertex buffers for native
  • #15218: Add default value to documented constructor parameters
  • #15220: [GUI] Use key instead of code to support other keyboard layouts
  • #15219: Add notifyIfTriggered to all Init observables
  • #15215: Bump ws from 8.17.0 to 8.17.1
  • #15216: New BoundingBoxHelper class used to compute Bounding Box info with GPU

This list of changes was auto generated.

7.11.2

2 weeks ago

Changes:

  • #15214: Move hideLoadingUI() call to Engine & WebGPEngine from AbstractEngine
  • #15213: A few GUI fixes
  • #15212: Fix regex to ignore commented imports
  • #15200: add option to control actionManager dispose behavior
  • #15211: Fluid renderer: Don't dispose of effects when disposing of fluid objects
  • #15210: Fix CCW 2D GUI Ellipse Arcing.
  • #15207: 2D GUI ellipse arcing
  • #24: Is there an API document?
  • #25: Include a minified JS file of the current codebase in the repo?
  • #15206: Mesh: Fix back compat for sideOrientation when parsing mesh
See More
  • #15204: fix fragdepthblock issue
  • #15205: Add optional parameters notation to JSDoc
  • #15203: Stronger defense for Back compat
  • #15202: Nmegltf test

This list of changes was auto generated.

7.11.1

2 weeks ago

Changes:

  • #15201: Fix backcompat
  • #15199: Restore back compat
  • #15198: ReflectionTextureBlock
  • #15196: Finishing particles for nme Webgpu
  • #15197: Fix UI in property manager for sideOrientation
  • #15195: Inspector: allows to change outline width
  • #15193: Improve GS quality with XR Camera

This list of changes was auto generated.

7.11.0

3 weeks ago

7.10.3

3 weeks ago

Changes:

  • #15194: Add missing side-effects import to nativeEngine.ts
  • #15192: Fix for native (internal API change)
  • #15189: Improve clarity about how mesh.sideOrientation works
  • #15188: ImageProcessingBlock ported to WebGPU support
  • #15190: SceneLoader related types cleanup
  • #15184: Fix WebGLRenderbuffer memory leak from MSAA RenderTargetTextures
  • #15191: Nme webgpu 7
  • #15187: Add a try catch to protect from invalid data
  • #15186: Sandbox fixes
  • #15182: Sandbox texture list grows by 2 each time an environment is selected from the dropdown
See More
  • #15183: Cannot drop an HDR environment to the sandbox if assetUrl is used in the URL
  • #15185: Fix svg image
  • #15180: Add new Grid mode for NGE Instantiate on Volume
  • #15174: Heightfield physics shape
  • #15181: Fix SVG loader for GUI

This list of changes was auto generated.

7.10.2

3 weeks ago

Changes:

  • #15179: fix CI
  • #15176: Address feedback

This list of changes was auto generated.

7.10.1

3 weeks ago

Changes:

  • #15178: Support loading a cube texture from a data buffer
  • #15177: Fix WebGPU none autoplay video
  • #15175: Gpu pick2
  • #15164: Update dependencies and remove storybook
  • #15171: Change sandbox environments
  • #15172: Fix CurrentScreen
  • #15173: Quick fixes for GPU Picker
  • #15168: Resume audio context when Vision Pro enters XR immersive mode
  • #15170: serialized physics fix
  • #15169: Fix colored layer

This list of changes was auto generated.

7.10.0

4 weeks ago

Changes:

  • #15166: Create a new picking mechanism using GPU
  • #15167: Fix incorrect OBJ flip faces check
  • #15165: Fix context lost event leak
  • #15162: Fix VertexData.ExtractFrom functions to support 3-component colors
  • #15151: Remove disposed body from physicsViewer
  • #15163: ConeDirectedParticleEmitter
  • #15161: Add support for null geometry
  • #15160: Make AbstractMesh a real abstract class
  • #15159: Edge renderer: Add support in fast snapshot mode
  • #15154: compat: Add redirect for moved file
See More
  • #15158: Physics Velocity Limits
  • #15156: When the obj file contains line data, use the line fill mode material.
  • #15152: Experimental performance tests using playwright
  • #15150: Added visualization test for trailMesh
  • #15147: GS BBox Sync, Collision notification fix
  • #15148: [XR] Movement module - controller as direction
  • #15149: Move visualization testing to playwright
  • #14152: [XR] Support controller as source of forward vector

This list of changes was auto generated.