Basic Multiplayer Unity Save

UDP Client-Server implementation in Unity

Project README

Basic Multiplayer in Unity

This is an attempt to implement the concepts in Gabriel Gambetta's Fast-Paced Multiplayer series.

Features

  • Authorative server and dumb clients

  • Client-Side Prediction

  • Server Reconciliation

  • Entity Interpolation

Demo

Connecting 2 clients through a server to play Pong

Open Source Agenda is not affiliated with "Basic Multiplayer Unity" Project. README Source: manlaig/basic_multiplayer_unity
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Last Commit
4 years ago
License
MIT

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