An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 4.x). For the Windows, Linux, and Mac platforms.
Pre-Compiles | Plug-ins | Server | Examples/Demos |
---|---|---|---|
Godot 2.x | GDNative | Server 3.x | Godot 3.x |
Godot 3.x | GDExtension | Server 4.x | Godot 4.x |
Godot 4.x | --- | GDNative | Server 3.x |
Multiplayer Peer | --- | GDExtension | Server 4.x |
Documentation is available here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
Feel free to chat with us about GodotSteam on the CoaguCo Discord server.
You can download pre-compiled versions of this repo here.
Version 4.8 Changes
getResultStatus()
now returns the integer / enumaddItemPreviewFile()
, check_file_signature
, and showGamepadTextInput()
addFavoriteGame()
, initiateGameConnection()
, terminateGameConnection()
, and removeFavoriteGame()
now take strings for IPgetAuthSessionTicket()
now defaults to 0 for Steam IDgetFriendCount()
has correct bit-wise valueplayerDetails()
, requestFavoritesServerList()
, requestInternetServerList()
, requestSpectatorServerList()
, requestFriendsServerList()
, requestHistoryServerList()
, and pingServer()
, thanks to jeremybeier
getIdentity()
as it is redundant nowYou can read more change-logs here.
While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) should still work for older versions.
Steamworks SDK Version | GodotSteam Version |
---|---|
1.59 or newer | 4.6 or newer |
1.58a or older | 4.5.4 or older |
Versions of GodotSteam that have compatibility breaks introduced.
GodotSteam Version | Broken Compatibility |
---|---|
4.8 | Networking identity system removed, replaced with Steam IDs |
For complete instructions on how to build the Godot 4.x version of GodotSteam scratch, please refer to our documentation's 'How-To Modules' section. It will have the most up-to-date information.
Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors!
MIT license