This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture. All the data is persisted so we can continue from the point where we left and we can also tweak MetaData and add new levels in there.
Video
Plugins | Description |
---|---|
Unity3D | 3D Game Engine. |
Zenject | Dependency Injection. |
UniRx | Reactive Programming. |
C# Promises | Asynchronous coding. |
Spine | 2D Animation. |
Delete the /Assets/StreamingAssets/GameState.json if you want to run the default gamestate again. Meta is not balanced. So you will have to manage.
Want to contribute? Great! Create PR if you want to change something.
Free Software, Hell Yeah!