Love2d Love Versions Save

LÖVE is an awesome 2D game framework for Lua.

11.5

7 months ago

Released: 2023-12-03

Changelog (forum discussion thread):

* Added "LÖVE Loader" launcher on Android for easier loading of .love files.

* Changed iOS game selector to alphabetically sort the list of .love files.
* Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.

* Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
* Fixed running fused games on Windows when the executable has been code-signed.
* Fixed undefined behaviour in love.data.hash's implementation.
* Fixed writing files when a symlink exists in the save directory's path.
* Fixed love.threaderror not being called if the error message is an empty string.
* Fixed a race condition when a Thread is destroyed immediately after Thread:start.
* Fixed unexpectedly slow first frames on macOS.
* Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
* Fixed love.joystick.getGamepadMappingString.
* Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
* Fixed DistanceJoint type information.
* Fixed time drift in Source:tell after a Source loops.
* Fixed audio not always pausing when the app is minimized on Android.
* Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
* Fixed identical frames in Ogg Theora videos being skipped.
* Fixed love.font.newBMFontRasterizer's single file parameter variant.
* Fixed the original window size not always being restored when exiting fullscreen on Linux.
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
* Fixed colors appearing over-saturated on P3 displays in macOS.
* Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
* Fixed images with mipmaps when ANGLE is used with an AMD GPU.
* Fixed line rendering when duplicate points are used in the line.
* Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
* Fixed a crash when calling Text:add with an empty string parameter.

Post-release platform hotfixes:

Windows

  • 2023-12-09:
    • Fixed running on Windows 7.
  • 2024-04-08:
    • Fixed stutters and frame drops when vsync is used on some system configurations.

Android

  • 2023-12-29:
    • Fixed crashes on certain devices.
    • Fixed embed builds not being recognized.
    • Fixed crashes when running .love files through the LÖVE Loader in certain situations.
    • Fixed an issue related to game save directory when running .love files through LÖVE Loader if the .love filename contains illegal characters.

macOS

  • 2024-03-03:
    • Fixed crashes on macOS 11 and earlier.

11.4

2 years ago

Released: 2022-01-02

Changelog:

* Added native arm64 support on macOS.
* Added a variant of love.filesystem.newFileData which accepts a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).

* Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0.
* Changed love.timer.getTime to start at 0 when the module is first loaded.
* Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs.

* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
* Fixed the default error handler showing a blank screen on some mobile devices.
* Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone implementations.
* Fixed love.physics meter scale value persisting after love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given.
* Fixed initial window creation to set the window's title during creation instead of after.
* Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.
* Fixed love.displayrotated being given a boolean instead of an enum string.
* Fixed memory corruption and a crash when drawing smooth lines.
* Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
* Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
* Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
* Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
* Fixed Font:getWrap to not remove trailing newlines.
* Fixed Text:getWidth when the Text's string only contains spaces.
* Fixed a crash with some Intel graphics drivers on Linux.
* Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems.
* Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used.
* Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created.
* Fixed DXT1 textures which use 1 bit alpha-cutout.
* Fixed rare issues where textures were not sent to shaders correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters are negative.
* Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size.
* Fixed source code compilation on Xcode 12+.
* Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.

11.3

4 years ago

Released: 2019-10-27

Changelog:

* Added support for FLAC audio files.
* Added support for microphone recording on Android.
* Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.
* Added Decoder:clone.
* Added Data:getFFIPointer.
* Added Joystick:getDeviceInfo.
* Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
* Added love.math.colorToBytes and love.math.colorFromBytes.
* Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
* Added love.window.getDisplayOrientation and a love.displayrotated callback.
* Added love.window.get/setVSync, to allow setting vsync without recreating the window.
* Added love.window.getSafeArea.
* Added an optional vertex count parameter to Mesh:setVertices.
* Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
* Added support for loading .dds files that contain uncompressed pixel data.

* Changed audio file type detection, so it probes all supported backends for unrecognized extensions.

* Fixed "bad lightuserdata" errors when running love on some arm64 devices.
* Fixed boot.lua's line numbers in stack traces to match its source code.
* Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
* Fixed love.isVersionCompatible.
* Fixed named Channels persisting across love.event.quit("restart") occurrences.
* Fixed race conditions when different love.physics Worlds are used in different threads.
* Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
* Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
* Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
* Fixed love.data.hash returning an incorrect hash for certain input sizes.
* Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
* Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.
* Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
* Fixed love.filesystem.mount(Data).
* Fixed a memory leak when loading files in some situations.
* Fixed t.audio.mixwithsystem.
* Fixed audio clicks immediately after playing a Source on iOS.
* Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
* Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
* Fixed occasional pops in streaming sources on iOS. 
* Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
* Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
* Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
* Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
* Fixed video seeking and pausing in various scenarios.
* Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
* Fixed video playback support on some Adreno-based Android devices.
* Fixed black fringes around text in some situations.
* Fixed extreme flickering when text moves along non-integer coordinates.
* Fixed the first character in a string sometimes not being processed during text vertex generation.
* Fixed Text:set(" ") not clearing any previously set text in a Text object.
* Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.
* Fixed lines not rendering properly if a single line has more than 65,000 vertices.
* Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
* Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
* Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.
* Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
* Fixed automatic batching performance to be more consistent on all operating systems.
* Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
* Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.

11.2

4 years ago

Released: 2018-11-25

Changelog:

* Added Source:setAirAbsorption and Source:getAirAbsorption.
* Added Body:setTransform and Body:getTransform.

* Improved performance of love.graphics.draw slightly on iOS and Android.

* Fixed filesystem initialization on Windows 10 update 1809.
* Fixed compatibility with Lua 5.2 and 5.3.
* Fixed the explicit format + Data argument variant of love.data.decompress.
* Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
* Fixed a crash on quit on Linux if a custom cursor is active when quitting.
* Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
* Fixed a love.graphics.setCanvas error message to be less confusing.

11.1

4 years ago

Released: 2018-04-15

Changelog:

* Fixed love.graphics.setCanvas failing randomly.
* Fixed love.graphics.clear(colortable) when no Canvas is active.
* Fixed stencil and depth support on older phones.
* Fixed love.event.quit causing crashes and other unexpected behaviour if a Canvas is active.
* Fixed Fixture:getShape crashing when returning a ChainShape.
* Fixed love.joystick.loadJoystickMappings outputting a deprecation warning about love.filesystem.isFile.
* Fixed Source:queue to show the correct argument name in the error message when an invalid data parameter is given.
* Fixed t.console=true causing an error on Windows if lovec.exe is used.

11.0

4 years ago

Released: 2018-04-01

Changelog:

* Added Object:release.
* Added Data:clone.
* Added queueable audio sources.
* Added audio input support.
* Added Source filters: low gain, high gain and band pass.
* Added audio effect APIs (reverb, echo, etc.)
* Added variants of SoundData:getSample/setSample which take a channel parameter.
* Added variants of all table-with-fields-returning get* functions, the new variants take an existing table to fill in.
* Added a variant to World:update, which accepts the number of iterations to run. The defaults are now 8 and 3.
* Added Body:isTouching.
* Added RopeJoint:setMaxLength.
* Added a click count argument to love.mousepressed and love.mousereleased.
* Added variants of love.filesystem.mount which accept a Data or FileData object containing zipped data.
* Added love.filesystem.get/setCRequirePath, and use that to find c libraries for require.
* Added variants of File:read and love.filesystem.read which take an enum to determine whether they return a FileData or a string.
* Added love.data module. It includes hex/base64 encoding functions, MD5 and SHA hashing, string packing, compression APIs, and more.
* Added Channel:hasRead, which checks if a message has been read. Takes an id, which Channel:push will now return.
* Added variants of Channel:demand and Channel:supply which take a timeout argument.
* Added Transform objects to love.math.
* Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
* Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
* Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats).
* Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing.
* Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height.
* Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity.
* Added Texture:getMipmapCount, getFormat, getLayerCount, getDepth, and getTextureType.
* Added Array, Cubemap, and Volume texture types and corresponding Image and Canvas APIs.
* Added love.graphics.getTextureTypes, returns a table with fields indicating support for each texture type.
* Added mipmapping support to Canvases, including both auto-generated mipmaps and manually rendering to a specific mipmap level.
* Added 'stencil8', 'depth24stencil8', 'depth32fstencil8', 'depth16', 'depth24', and 'depth32f' pixel formats for Canvases.
* Added variant of love.graphics.newCanvas which accepts a table of settings.
* Added optional 'readable' boolean field to the table passed into love.graphics.newCanvas.
* Added optional 'depthstencil' field to the table passed into love.graphics.setCanvas, for using a depth/stencil Canvas.
* Added optional 'depth' and 'stencil' boolean fields to the table passed into setCanvas, for enabling depth and stencil buffers if 'depthstencil' isn't used.
* Added shadow sampler support for Canvases.
* Added love.graphics.setDepthMode for using the depth buffer for depth testing/writes. Depth values of rendered objects can only be set via shaders.
* Added love.graphics.setMeshCullMode, for culling back- or front-facing triangles when drawing a Mesh.
* Added love.graphics.setFrontFaceWinding.
* Added variant of love.graphics.getCanvasFormats which takes a 'readable' boolean.
* Added love.graphics.drawLayer and SpriteBatch:add/setLayer for easily drawing layers of Array Textures.
* Added variants of love.graphics.print and printf which take a Font argument.
* Added variants of love.graphics.clear to control how the active depth and stencil buffers are cleared.
* Added love.graphics.applyTransform and love.graphics.replaceTransform.
* Added love.graphics.transformPoint and love.graphics.inverseTransformPoint.
* Added love.graphics.getStackDepth.
* Added love.graphics.flushBatch for manually flushing automatically batched draws.
* Added SpriteBatch:setDrawRange.
* Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages.
* Added 'void effect()' pixel shader entry point.
* Added love.graphics.validateShader.
* Added Shader:hasUniform.
* Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3.
* Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
* Added Shader:send variants which accept a Data object.
* Added 'borderellipse' and 'borderrectangle' ParticleSystem distributions.
* Added variant of ParticleSystem:setEmissionArea which accepts an area angle and a flag for whether particle directions are relative to the center of the area.
* Added ParticleSystem:set/getAreaSpreadAngle and set/getAreaSpreadIsRelativeDirection.
* Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot).
* Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' graphics features.
* Added 'anisotropy' graphics limit.
* Added Mesh instancing support via love.graphics.drawInstanced and Mesh:attachAttribute.
* Added a Mesh:attachAttribute variant that takes a different target attribute name.
* Added Mesh:detachAttribute.
* Added a variant of Mesh:setVertexMap which accepts a Data object.
* Added love.window.updateMode.
* Added love.window.isMinimized.
* Added love.window.restore.
* Added the ability to prevent love from creating a stencil buffer for the window.
* Added cycle detection to Variant's table serialization, cycles now cause an error, rather than a stack overflow.
* Added love.graphics.newShader File and FileData variants.
* Added a default love.threaderror callback, which raises the error in the main thread.
* Added checks for invalid constants passed to love.keyboard.isDown/isScancodeDown.
* Added deprecation warnings, on by default for non-fused games.
* Added love.filesystem.getInfo.
* Added 'drawcallsbatched' to love.graphics.getStats.
* Added support for header-less DEFLATE to love.data.compress/decompress.

* Deprecated love.filesystem.exists / isFile / isDirectory / isSymlink / getLastModified / getSize (use getInfo instead).
* Deprecated love.math.compress / decompress (use love.data.compress / decompress instead).

* - All renamed APIs are formally deprecated rather than completely removed.
* Renamed love.window.getPixelScale to love.window.getDPIScale.
* Renamed love.mouse.hasCursor to love.mouse.isCursorSupported.
* Renamed ParticleSystem:setAreaSpread to ParticleSystem:setEmissionArea.
* Renamed love.errhand to love.errorhandler.
* Renamed Source/SoundData/Decoder:getChannels to getChannelCount.
* Renamed PrismaticJoint/RevoluteJoint:hasLimitsEnabled to areLimitsEnabled.
* Renamed love.audio.getSourceCount to love.audio.getActiveSourceCount.
* Renamed all get[Object]List functions to get[Object]s.

* Removed the default source type for love.audio.newSource.
* Removed variant of love.filesystem.newFileData which takes base64 data, use love.data.decode instead.
* Removed the no-argument variant of Text:set, use Text:clear instead.
* Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead.
* Removed the 'void effects(...)' pixel shader entry point. Use the new 'void effect()' instead.
* Removed Shader:getExternVariable, use Shader:hasUniform instead.
* Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead.
* Removed deprecated enet function host:socket_get_address.
* Removed functions deprecated in LÖVE 0.10.2:
  * Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead).
  * Removed love.window.isCreated (use love.window.isOpen instead).

* Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
* Improved performance of Shader:send when the Shader is not active.
* Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.
* Improved performance of love.filesystem.lines and File:lines, especially when reading from a file inside a zip/.love.

* Changed all color values to be in the range 0-1, rather than 0-255.
* Changed high-dpi functionality to require much less code (often none at all) for graphics to appear at the correct sizes and positions.
* Changed love.graphics.print and friends to ignore carriage returns.
* Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway.
* Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
* Changed stenciling functionality with a Canvas active to require stencil=true (or a custom stencil-formatted Canvas) to be set in setCanvas.
* Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
* Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
* Changed the audio playback APIs drastically.
* Changed enet to no longer set the 'enet' global, again matching luasocket.
* Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
* Changed love.timer.step, it now returns dt.
* Changed love.run and love.errhand to return a function for their main loop, which gets called until love quits.

* Updated and improved command line argument handling.
* Updated the boot sequence to show an error instead of the no-game screen, if a nonexistant folder is passed in as the source game directory.
* Updated 'love.exe --version' on Windows to print to the parent console.
* Updated Android print rerouting and JIT compilation disabling to apply inside threads.
* Updated invalid enum value error messages to show a list of the valid enum values.
* Updated Source:seek to work if the Source isn't playing.
* Updated love.event.poll to stop allocating memory unnecessarily.
* Updated love.math.random to have improved numeric distribution.
* Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
* Updated shaders to always expose derivative functions (dFdx, dFdy, fwidth) when available in OpenGL ES.
* Updated shaders to allow using VERTEX and PIXEL in shader code.
* Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
* Updated Font glyph generation to improve antialiasing.
* Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
* Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied.
* Updated the error message when bad values are given to love.graphics.line.
* Updated the maximum love.graphics transformation/state stack depth from 64 to 128.
* Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
* Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
* Updated luasocket to version 3.0rc1.
* Updated love.joystick.loadGamepadMappings so it doesn't error when given an empty string.
* Updated love.joystick.setGamepadMapping to use the controller's name for the new mapping when possible.

* Fixed error in default error handler when the error message contains non UTF-8 bytes.
* Fixed a memory leak when sending love objects to threads which never load that object's module.
* Fixed a memory leak in enet when peer:send fails.
* Fixed os.execute always returning -1 in Linux.
* Fixed the default reference angle for WeldJoint, PrismaticJoint, and RevoluteJoint.
* Fixed Fixture:getShape to reuse the existing internal Fixture-owned shape.
* Fixed MouseJoint:setFrequency to error instead of crashing if a frequency of 0 is set.
* Fixed love.system.set/getClipboardText to error instead of crashing, when a window hasn't been created.
* Fixed Joystick:getGamepadMapping to work with xinput controllers.
* Fixed love.joystick.setGamepadMapping's replacement code.
* Fixed baseline calculation when rendering text.
* Fixed VaryingTexCoords and love_ScreenSize in shaders to be 'highp' in OpenGL ES, when supported.
* Fixed ParticleSystem:setParticleLifetime to error if a negative value is given.
* Fixed Shader:send and Shader:sendColor ignoring the last argument for an array.
* Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty.
* Fixed love.window.isMaximized.
* Fixed video playback to work with a wider range of Ogg Theora files.
* Fixed video seeking to be faster.
* Fixed BezierCurves to error instead of hanging in some situations.
* Fixed compilation of luasocket with newer luajit 2.1.0 beta versions.

0.10.2

4 years ago

Released: 2016-10-31

Changelog:

* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
* Added the ability to restart the game via love.event.quit("restart").
* Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
* Added love.window.isMaximized.
* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
* Added Quad:getTextureDimensions.
* Added 'ellipse' area distribution to ParticleSystems.
* Added support for BC4-7 compressed texture formats in KTX files.
* Added PrismaticJoint:getAxis and WheelJoint:getAxis.
* Added 2-point version of love.physics.newRevoluteJoint.
* Added table variants of Fixture:setCategory and Fixture:setMask.
* Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape.
* Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors.
* Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.

* Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat functions.

* Fixed love on iOS 6.
* Fixed os.execute always returning -1 on Linux.
* Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
* Fixed love.math.noise(nil) to error instead of returning nil.
* Fixed an occasional crash when a Thread ends.
* Fixed a hang at the end of video playback with some video files.
* Fixed the video decoding thread to not do any work when there are no videos to decode.
* Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
* Fixed corrupted Font glyphs in rare cases.
* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
* Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
* Fixed love.window.setMode crashing when called with a Canvas active.
* Fixed love.window.maximize to update the reported window dimensions immediately.
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
* Fixed text coloring breaking because of an empty string.
* Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
* Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
* Fixed MouseJoint:getBodies unconditionally erroring.
* Fixed memory leak in Text:set.
* Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
* Fixed ImageData:setPixel/getPixel/mapPixel and SoundData:setSample/getSample to properly handle non-integer coordinates.

* Improved performance of Channel methods by roughly 2x in many cases.
* Improved performance of Shader:send when small numbers of arguments are given.

* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
* Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
* Updated Shader:send to accept a flat table for matrix uniforms.

0.10.1

4 years ago

Released: 2016-02-14

Changelog:

* Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices.
* Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed").
* Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode.
* Added the "lighten" GraphicsFeature constant.
* Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas.
* Added Text:getDimensions.
* Added optional "collideconnected" argument to love.physics.newMotorJoint.

* Fixed a Lua error in the no-game screen if the window's height is too small.
* Fixed the default error handler to reset the mouse Cursor.
* Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
* Fixed audio on Android to pause when the app is inactive, and resume when the app becomes active again.
* Fixed the Video decoding thread hanging after Video:seek or when a Video finishes.
* Fixed Video:isPlaying to always return false after it finishes playing.
* Fixed RandomGenerator:random crashing if a nil 'self' is used.
* Fixed loading BMFont files which have characters with 0 width or height (a space character, for example).
* Fixed love.graphics.newFont causing crashes if FileData is passed in.
* Fixed love.graphics.clear(colortable) causing crashes on OpenGL ES 2 systems when a Canvas is active.
* Fixed a driver bug on some Android devices which caused all objects to show up as black.
* Fixed a driver bug on Windows with AMD graphics cards where love.graphics.clear would not always work.
* Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
* Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.
* Fixed love.graphics.new* crashing when there is no graphics context/window.

* Updated the Windows executable to prefer the high-powered AMD graphics card on systems which have switchable Intel+AMD GPUs.
* Updated love.touch.getTouches to return the list of IDs in the relative order that the touches initially happened, instead of being in a random order.
* Updated the error messages caused by invalid or bad arguments to ImageData and SoundData methods to be more descriptive.

0.10.0

4 years ago

Released: 2015-12-22

Changelog:

* Added an iOS port.
* Added an Android port.
* Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false.
* Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.
* Added video playback support for Ogg Theora videos, via love.graphics.newVideo and Video objects.
* Added love.video module. It is not used for displaying videos on-screen, only decoding them.
* Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports.
* Added love.touchpressed, love.touchreleased, and love.touchmoved.
* Added love.system.vibrate.
* Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
* Added an optional program exit argument to love.event.quit.
* Added love.filedropped and love.directorydropped event callback functions.
* Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
* Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.)
* Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
* Added love.mouse.hasCursor.
* Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
* Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
* Added Source:getType (replaces Source:isStatic.)
* Added Source:getDuration and Decoder:getDuration.
* Added an optional string argument containing raw pixel byte data to the width/height variant of love.image.newImageData.
* Added love.graphics.ellipse.
* Added rounded-rectangle support to love.graphics.rectangle.
* Added love.graphics.points (replaces love.graphics.point.)
* Added love.graphics.intersectScissor.
* Added an optional argument to love.graphics.setBlendMode which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha.
* Added love.graphics.getSupported (replaces love.graphics.isSupported.)
* Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
* Added love.graphics.stencil and love.graphics.set/getStencilTest (replaces love.graphics.setStencil.)
* Added love.graphics.isActive.
* Added color arguments to love.graphics.clear. It no longer always uses the background color value.
* Added love.graphics.discard.
* Added love.graphics.isGammaCorrect.
* Added the "clampzero" WrapMode.
* Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}})
* Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
* Added Image:getFlags.
* Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
* Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant.
* Added support for OpenGL ES 2 and 3.
* Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them.
* Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh.
* Added Mesh:setVertexAttribute and Mesh:getVertexAttribute.
* Added Mesh:getVertexFormat.
* Added Mesh:flush.
* Added an optional 'startvertex' argument to Mesh:setVertices.
* Added the ability for love.graphics.newMesh and Mesh:setVertices to accept a Data object.
* Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled.
* Added Mesh:attachAttribute.
* Added SpriteBatch:attachAttribute.
* Added Shader:sendColor.
* Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants.
* Added Text objects and love.graphics.newText.
* Added per-character color support to love.graphics.print/printf and to Text objects.
* Added BMFont bitmap font file support to love.graphics.newFont and love.font.
* Added kerning support for TrueType/OpenType and BMFont Fonts.
* Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts.
* Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs.
* Added Font:setFallbacks.
* Added love.window.maximize.
* Added love.window.close.
* Added love.window.requestAttention.
* Added love.window.setDisplaySleepEnabled and love.window.isDisplaySleepEnabled.
* Added BezierCurve:renderSegment and BezierCurve:removeControlPoint.
* Added BezierCurve:getSegment.
* Added love.math.compress and love.math.decompress.
* Added Channel:performAtomic.

* Changed love.mousepressed, love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants.
* Changed love.keypressed to be love.keypressed(key, scancode, isrepeat).
* Changed love.keyreleased to be love.keyreleased(key, scancode).
* Changed Font:getWrap's second return value to be a table containing the text split into lines.
* Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".)
* Changed the arguments for the standard variants of love.graphics.newMesh to newMesh(vertices [, drawmode, usage]) and newMesh(vertexcount [, drawmode, usage]).
* Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to.

* Renamed the "normal" Fullscreen Type to "exclusive".
* Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
* Renamed the "additive", "subtractive", and "multiplicative" BlendModes to "add", "subtract", and "multiply".
* Renamed the KeyConstant and Scancode representing the spacebar from " " to "space".
* Renamed File:eof to File:isEOF.
* Renamed Canvas:getImageData to Canvas:newImageData.
* Renamed love.image's CompressedData type to CompressedImageData.

* Removed callback variant of love.filesystem.getDirectoryItems.
* Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
* Removed the named mouse button constants (replaced by button numbers.)
* Removed Source:isStatic (replaced by Source:getType.)
* Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
* Removed JPEG encoding support from ImageData:encode.
* Removed love.graphics.point (replaced by love.graphics.points.)
* Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
* Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
* Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
* Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constants (the features always have guaranteed support now.)
* Removed the "multicanvas" Graphics Feature constant (use love.graphics.getSystemLimits instead.)
* Removed the "srgb" Graphics Feature constant (use love.graphics.isGammaCorrect() or love.graphics.getCanvasFormats().srgb instead.)
* Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.)
* Removed the "premultiplied" blend mode (love.graphics.setBlendMode("alpha", "premultiplied") now does the same thing.)
* Removed Canvas:getPixel (use Canvas:newImageData instead.)
* Removed Canvas:clear (use love.graphics.clear instead.)
* Removed Mesh:getVertices.
* Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.)
* Removed functions deprecated in LOVE 0.9.1 and 0.9.2:
  * Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
  * Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
  * Removed SpriteBatch:bind/unbind.
  * Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
  * Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.)
  * Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.)
  * Removed love.window.getWidth/getHeight/getDimensions (use love.graphics.getWidth/getHeight/getDimensions or love.window.getMode instead.)

* Fixed utf8.char.
* Fixed detection of fused love games.
* Fixed World:getCallbacks and World:getContactFilter when used in coroutines.
* Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines.
* Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns.
* Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given.
* Fixed decoding of 8-bit WAV files.
* Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used.
* Fixed love.audio.stop() not rewinding streaming Sources.
* Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
* Fixed Canvas:renderTo to restore the previous Canvas if an error occurs in the passed function.
* Fixed love.graphics.draw(canvas) to cause an error if that Canvas is the active one.
* Fixed Mesh:getVertexMap to return nil rather than an empty table, if no vertex map has been set.
* Fixed love.graphics.getColorMask.
* Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used.
* Fixed love.graphics.shear resetting all love.graphics transformations.
* Fixed the "add" and "subtract" blend modes to no longer modify the alpha of the Canvas / screen.

* Improved the performance of World:rayCast and World:queryBoundingBox.
* Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used.
* Improved the performance of Shader:send when matrices are used.
* Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code.
* Improved the performance of love.math.noise, love.math.gammaToLinear, love.math.linearToGamma, love.math.random, and RandomGenerator:random when LuaJIT's JIT compiler is enabled.

* Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
* Updated the compatibility warning notice to display before main.lua is loaded.
* Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
* Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
* Updated threads to load love.filesystem automatically.
* Updated love.filesystem to enable symlinks by default.
* Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
* Updated love.math.random and RandomGenerator:random to produce slightly better results in general.
* Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
* Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
* Updated ImageFonts to no longer treat separator pixels as spacing.
* Updated the default font to use less memory.
* Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better.
* Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments.
* Updated some error messages for love.graphics.newImage to be more descriptive.
* Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
* Updated the 'normal' Canvas format to internally use 'srgb' rather than 'rgba8' when gamma-correct rendering is enabled.
* Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes.
* Updated the default fullscreen type to be "desktop" rather than "exclusive".
* Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
* Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
* Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
* Updated Images to allow mipmaps for non-power-of-two sizes.

0.9.2

4 years ago

Released: 2015-02-14

Changelog:

* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
* Added Shader:getExternVariable.
* Added several new canvas texture formats.
* Added love.graphics.getCanvasFormats.
* Added love.graphics.getCompressedImageFormats.
* Added ParticleSystem:setQuads.
* Added ParticleSystem:setLinearDamping.
* Added SpriteBatch:flush.
* Added love.graphics.getStats.
* Added "mirroredrepeat" wrap mode.
* Added love.audio.setDopplerScale and love.audio.getDopplerScale.
* Added optional duration argument to Joystick:setVibration.
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
* Added Joint:setUserData and Joint:getUserData.
* Added Joint:getBodies.
* Added GearJoint:getJoints.
* Added Contact:getFixtures and Body:getContactList.
* Added Body:getWorld.
* Added Body:getJointList.
* Added Body/Contact/Fixture/Joint/World:isDestroyed.
* Added love.mousemoved event callback.
* Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
* Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
* Added love.window.getDisplayName.
* Added love.window.minimize.
* Added love.window.showMessageBox.
* Added 'refreshrate' field to the table returned by love.window.getMode.
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added love.filesystem.getRealDirectory.

* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.

* Fixed crashes when love objects are used in multiple threads.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed the default love.filesystem identity when in Fused mode in Windows.
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
* Fixed love.joystick.setGamepadMapping.
* Fixed the order of vertices in ChainShapes.
* Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
* Fixed love.graphics.newFont to error when given an invalid size argument.
* Fixed the filename and backtrace given when love.graphics.print errors.
* Fixed a small memory leak if love.graphics.newCanvas errors.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
* Fixed a potential crash when Shader objects are garbage collected.
* Fixed a potential small memory leak triggered when love.graphics.newShader errors.
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
* Fixed Mesh:getVertexMap.
* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
* Fixed Image:setMipmapFilter to not keep bad state around if it errors.
* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
* Fixed internal detection of the 'position' and 'effect' shader functions.
* Fixed Texture memory leak when Meshes are garbage collected.
* Fixed the default line join mode to be 'miter' instead of an undefined value.
* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
* Fixed the default error handler background color when sRGB mode is enabled for the window.
* Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
* Fixed the state of wireframe mode when love.window.setMode is called.
* Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
* Fixed detection of compressed textures to work regardless of the file's extension.

* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.

* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
* Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
* Updated the love executable to verify that the love library's version matches.
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
* Updated the error message when love.math.setRandomseed(0) is attempted.
* Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
* Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
* Updated love.physics.newChainShape to error if the number of arguments is invalid.
* Updated love.thread.newThread to accept a literal string of code directly.
* Updated love-created threads to use names visible in external debuggers.
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
* Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
* Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
* Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)