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Objmap Totk
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Tears of the Kingdom Object Map
Overview
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Project README
totk-objmap
Tears of the Kingdom
object map.
Features
Polished UI: clean TotK look.
Location texts
Show them at the correct level
FIX
Map waypoints. (Static.mubin LocationPointer)
Common objects
groups:
Labo
Tower
ShopJewel, ShopColor, ShopYorozu, ShopBougu, ShopYadoya
Hatago, Village, CheckPoint, Castle
Cave, Chasm
Koroks
Shrine details
Shrine name
Shrine title
Shrine number
All treasure chests
FIX
Search
search base locations too (no extra work required thanks to how LocationTags work)
object by ID
object by name (+ other filters?)
should work with chest contents, parameters, etc.
"Add to map"
"Remove from map" to exclude and hide some search results (suggested by Zant)
Show up to 2000 search results (suggested by Zant)
Color by actor type / by search result group (suggested by Zant)
Objects
Custom handling for:
weapons
enemies
rafts
cooking pots
Koroks:
treasure chests (show contents)
Goddess Statues
Presets
FIX
Treasure Chests
Arrows
Custom presets
FIX
Search query syntax documentation
Show all objects in area.
Object details
FIX
Respawn information, no-revival area...
Scaling information
Instance parameters
Generation group and links
Object shape
Object scale
Routes
Regions
FIX
Tower regions
Map areas (internal)
Region details
FIX
Climate information
Autogen information
TODO Dynamic map data
FIX
TODO Scaling slider (to scale enemies, weapons, etc.)
Polygon/line drawing
UI
Saving
Import/Export
Colors
Measuring
TODO Object tracking
TODO Track used objects.
TODO Have checklist views for shrines, locations, Korok seeds, etc.
TODO The shrine list should show name + title to easily see e.g. combat shrines at a glance.
TODO Sort by name optionally. For Korok seeds, sort by HashId.
TODO Group by region optionally
TODO See also
object details
TODO For locations: locations that have save flags are trackable, those that don't appear by default and aren't trackable.
Integration
Integration with other tools/viewers for special objects, such as:
EventTag: open event flow in EventEditor (if it exists)
SignalFlowchart: same
TODO any actor with an event flow: same
TODO Autogen: link to EventEditor for AutoPlacement event flows.
Credit
The authors of the
Sheikah Complete
and
Calamity Sans
fonts
Yoshi.noir for the UI map marker icons
[Korok seed icon]
MrCheeze for the
list of names
Leo for the original BotW object map
Cave and Chasm icons were
borrowed
from the Zelda Dungeon TotK Map
The BotW and TotK communities for many numerous suggestions
We appreciate you
Open Source Agenda is not affiliated with "Objmap Totk" Project. README Source:
zeldamods/objmap-totk
Stars
46
Open Issues
35
Last Commit
1 month ago
Repository
zeldamods/objmap-totk
License
GPL-3.0
Homepage
https://objmap-totk.zeldamods.org
Tags
Leaflet
Nintendo Switch
Totk
Typescript
Vue
Zelda
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