PlayerUnknowns Battlegrounds Fortnite Terrain Maps Heights and Normals
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PlayerUnknown's Battlegrounds currently features seven maps: Erangel, Erangel Classic, Miramar, Sanhok, Vikendi, Karakin, and Camp Jackal. This repository provides information and scripts for extracting elevation and normal maps from the game's sources.
Please note that all preview images are downscaled to 8-bit 512px × 512px and should not be used for rendering (normal data is downsampled using bicubic resampling).
Erangel Height Map | Erangel Normal Map |
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Erangel Classic Height Map | Erangel Classic Normal Map |
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Miramar Height Map | Miramar Normal Map |
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Sanhok Height Map | Sanhok Normal Map |
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Vikendi Height Map | Vikendi Normal Map |
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Karakin Height Map | Karakin Normal Map |
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Camp Jackal Height Map | Camp Jackal Normal Map |
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Apollo Height Map | Apollo Normal Map |
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Papaya Height Map | Papaya Normal Map |
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Please note that the Fortnite map should be rotated by 90° counter clockwise (and the normals converted accordingly).
Elevation and normals are packed into 512px × 512px × 32bit tiles. The first byte and the fourth byte are the 8bit coefficients of the normal. The second and third bytes encode a 16bit elevation/height. Moreover, every .ubulk
tile file encodes the 512px × 512px tile as well as additional downscaled variations (mipmaps), probably LOD1 and LOD2. The binary size of each tile file accumulates to: 512px [width] × 512px [height] × 4bytes [1byte per channel] × (1 [lod0] + 0.25 [lod1] + 0.0625 [lod2]) = 1376256bytes = 1.31MiB
The following paragraphs enumerate the relevant tiles: the first two indices identify the Heightmap_x#_y#_sharedAssets
group/directory, the following array contains the indices of tiles with normal/elevation data encoded.