QFramework Versions Save

Godot/Unity3D System Design Architecture

v1.0.43

1 year ago
  • [CN] ActionKit 支持 ID
  • [EN] ActionKit support ID

v1.0.42

1 year ago
  • [CN] ActionKit:修复 Deinit 后可能多跑一帧的问题(学猫叫的鹦鹉提供反馈)
  • [EN] ActionKit:fix error frame count after Deinit

v1.0.41

1 year ago
  • [CN] ActionKit: 修复 Repeat 的 Sequence 没有正确回收的问题
  • [EN] ActionKit: fix repeate's sequence not recycle problem

v1.0.40

1 year ago

CN: ScriptableEvent&Property 整理 CN: UIKit 重复的 LoadPanelPrefab 代码删除 (高跟鞋、NormalKatt 提供反馈)

EN: ScriptableEvent&Property code management EN: UIKit remove repeat code of LoadPanelPrefab (gaogenxie、NormalKatt feedback)

v1.0.39

1 year ago

CN: QFramework.cs:新增 AbstractCommand<TResult> 和示例 CN: FluentAPI 新增 StringJoin 和 API 文档 CN: ListPool 重复释放异常支持(于大进 反馈)

EN: QFramework.cs: add AbstractCommand<TResult> and example EN: FluentAPI add StringJoin and API doc EN: ListPool throw exception when recycle repeatly(feedback by Yu)

v1.0.38

1 year ago
  • CN: 修复工具篇更多内容导致 QF Editor 闪退的问题
  • EN: fix qf editor crash problem

v1.0.36

1 year ago
  • CN:EasyGrid 支持增量 Resize,Width、Height 的 访问
  • EN:EasyGrid add resize API and access of Width and height property

v1.0.35

1 year ago
  • CN:修复在 Unity 新版本中编辑器崩溃的问题
  • EN:fixe crash problem in new version of unity

v1.0.34

1 year ago
  • CN: ActionKit:增加 Lerp FluentKit:增加 list.GetAndRemoveRandomItem()
  • EN: ActionKit:add Lerp FluentKit:add list.GetAndRemoveRandomItem()

AcitonKit.Lerp

ActionKit.Lerp(0, 360, 5.0f, (v) =>
{
    this.Rotation(Quaternion.Euler(0, 0, v));
}).Start(this);

GetAndRemoveRandomItem

var randomList = new List<int>(){ 1,2,3,4,5};
var randomItem = randomList .GetAndRemoveRandomItem();
Debug.Log(randomList.Count);
// 4