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REX Diagnostics Versions
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Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.
Overview
Versions
Reviews
Resources
v1.1.3
7 years ago
Version 1.1.3
Change Log
#15 Optional arguments are now shown in code completion
Enums are now correctly displayed
v1.1.2
7 years ago
Version 1.1.2
Change Log
Improved auto completion on nested types and interfaces
Fixed a rare bug where using Rex resulted in the editor freezing
Simplified the thread management for the compile threads
Performance improvements in rendering the code completion
v1.1.1
8 years ago
Version 1.1.1
Improvements
Automatic scope detection
Rex now figures out if an expression fails due to a missing using statement.
Added enum support in output.
Improved displaying of exceptions in output.
Intellisence now displays the contents of Arrays.
Code completion is now case insensitive.
History now has vertical scrolling as well as horizontal.
Code Refactorings:
Intellisence now gets info about what type of member the entry is. e.g Property, Method or Field.
Namespace info is now only loaded once and then serialized with the editor window
Macro & Usings managers now use the EditorPrefs instead of a file.
Lazy loading for RexUtils class instead of loading on each script compilation.
Split up the code into more logical parts.
Redesigned the output architecture.
Centralizing access to all static text in the UI.
v1.1
8 years ago
Version 1.1
New Compiler engine that reduces the compile time of expressions.
Uses threading to reduce the risk of Unity hanging on compile.
History is now preserved between plays
Better code completion highlighting
Code completion now shows the values of static & readonly fields.
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