SimFeedback AC Servo Versions Save

SimFeedback AC Servo Version - Virtual Racing Motion Simulator

00_10_01_experimental

1 year ago

This is my latest version. I call it experimental because it is more a sandbox, a playground but I think some of you may want to try some new stuff and if you like just give it a try. Should be stable enough for some real action ... enjoy

00_09_08e

1 year ago

License changed to include expert mode and does not have any restrictions on your Hardware. Enjoy to install it on as many PCs as you like, I call it volume license. Plus the license will expire after 2030+.

Please keep in mind this is for personal use only, not commercial!

00_09_08d

2 years ago

Version 00.09.08d – License Update 2022

Only the license changed due to expired license of the prior release

00_09_08c

3 years ago

Version 00.09.08c – License Update 2021

Only the license changed due to expired license of the prior release

00_09_08b

4 years ago

Version 00.09.08b – Multi Controller Release - License Update

Only the license changed due to expired license of the prior release

Hint: You can download this release and replace the SimFeebackLicense.lic file in your older installation.

Public Release

ATTENTION: You need to flash the new firmware first (ACServo_Leonardo_00_09_01.hex)!!!

The new release will bring many new features and bugfixes that make SimFeedback even more stable and versatile as before.

More supported Games:

Assetto Corsa Competizione Assetto Corsa iRacing (360hz) iRacing (60hz) by JamesClonk Project Cars 1 and 2 Dirt Rally 1 and 2 F1 2018, 2019 DIRT4 RaceRoom RFactor 2 no limits 2 DCS KartKraft Automobilista RFactor 1 Forza Horizon 4 Forza Motorsport 7 Kart Racing Pro

New Features:

  • More effect types like Motor1-4 (drives one motor), PitchLowPass, RollLowPass (low pass filtered effects)

  • Flashing support for many Arduinos (UNO, Leonardo, Micro, ...)

  • Copy & Paste effects from one profile to another profile (cross profile)

  • Switch the type (Pitch, Roll, Heave, …) of the effect by selecting using a Drop-down list

  • Change the telemetry key by choosing from a drop-down list.

  • You can now disable the Tactile component by setting the Soundcard to “none”. This will disable the sound for all tactile effects.

  • Multi Controller Support Connect as many controller your system can handle. Each controller can drive up to 4 motors.

  • SimFeedback Extension API support The Extensions will allow to integrate other functions like key or button mapping to e. g. start/stop your profile or change the overall intensity.

Major Bugfixes:

  • Phase Shifting Bug fixed in the sound processor. You could hear some crackling noise if you set the tactile output to you main speakers.
  • Fixed Profile change bug, where was not enough time for the platform to go into the home position before restart.

Importent Notes:

  • Your profiles are not compatible w/o conversion. You can use the old profiles and there is a conversion function, but for runtime reasons it will not carry over the acceleration and speed params. But you will have all your effects and effect settings in the new profiles. Go and adjust the global profile settings after the first start.

00_09_08

4 years ago

Version 00.09.07 – Multi Controller Release

Public Release

ATTENTION: You need to flash the new firmware first (ACServo_Leonardo_00_09_01.hex)!!!

The new release will bring many new features and bugfixes that make SimFeedback even more stable and versatile as before.

More supported Games:

Assetto Corsa Competizione Assetto Corsa iRacing (360hz) iRacing (60hz) by JamesClonk Project Cars 1 and 2 Dirt Rally 1 and 2 F1 2018, 2019 DIRT4 RaceRoom RFactor 2 no limits 2 DCS KartKraft Automobilista RFactor 1 Forza Horizon 4 Forza Motorsport 7 Kart Racing Pro

New Features:

  • More effect types like Motor1-4 (drives one motor), PitchLowPass, RollLowPass (low pass filtered effects)

  • Flashing support for many Arduinos (UNO, Leonardo, Micro, ...)

  • Copy & Paste effects from one profile to another profile (cross profile)

  • Switch the type (Pitch, Roll, Heave, …) of the effect by selecting using a Drop-down list

  • Change the telemetry key by choosing from a drop-down list.

  • You can now disable the Tactile component by setting the Soundcard to “none”. This will disable the sound for all tactile effects.

  • Multi Controller Support Connect as many controller your system can handle. Each controller can drive up to 4 motors.

  • SimFeedback Extension API support The Extensions will allow to integrate other functions like key or button mapping to e. g. start/stop your profile or change the overall intensity.

Major Bugfixes:

  • Phase Shifting Bug fixed in the sound processor. You could hear some crackling noise if you set the tactile output to you main speakers.
  • Fixed Profile change bug, where was not enough time for the platform to go into the home position before restart.

Importent Notes:

  • Your profiles are not compatible w/o conversion. You can use the old profiles and there is a conversion function, but for runtime reasons it will not carry over the acceleration and speed params. But you will have all your effects and effect settings in the new profiles. Go and adjust the global profile settings after the first start.

00.08.05

5 years ago

New Features

  • RFactor 2 is now supported. RFactor 2 TelemetryProvider and game plugin (see ext/rf2 directory) is available on github.

Bugfixes

  • Firmware Fix. Had a race condition bug under stressful load. Needs to be flashed to arduino.
  • New Effect form was not ready for the new profile format.
  • Controller Number was 0 based but needs to be 1 based.
  • SimFeedback produced a higher load (~20% CPU) while just waiting for incoming telemetry data.
  • Some profiles had the wrong Controller Id (0) for some effects should be 1.

00_08_04

5 years ago

This is the first public release of SimFeedback. SimFeedback is in Early Access Stage. Please keep that in mind and report bugs and errors. See the Wiki for installation instructions and getting started.