TexturePaint Save

Painting directly in mesh textures in Unity 3d with shaders

Project README

Texture painting in Unity using shaders

This repo contains a setup to render directly in the texture of a mesh. The code renders the mesh using commandbuffer in the uv space of the mesh's texture. For more have a look at the blog post: https://medium.com/@shahriyarshahrabi/mesh-texture-painting-in-unity-using-shaders-8eb7fc31221c

screenshot

Edit: Added support for painting in Albedo, Metalic and Gloss.

Known Issues

There is no support for mipmapping at the moment.

Open Source Agenda is not affiliated with "TexturePaint" Project. README Source: IRCSS/TexturePaint
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