UABE Versions Save

Asset Bundle Extractor

v3.0-beta1

2 years ago

"Still alive" edition

The application part of UABE 3.0 is mostly written from scratch. Key changes:

  • Several bundle files can be edited at once.
  • Files can be opened and closed without closing all files first.
  • The selection in the file list/tree determines the files shown for editing, and multiple indepentent selections can be managed using tabs.
  • Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit).
  • The entire UABE application code is moved to shared libraries and can be referenced by plugins.
  • Generic asset editing is now possible within the application (View Data). Double left click and right click are your new friends.
  • Resource importing is supported, currently only used for the generic asset editor. Right click on StreamingInfo and StreamedResource fields.
  • Removed all mentions of neurotoxin.
  • UABE is now available under the Eclipse Public License v2.0.

2.2stabled

4 years ago

2019.2.* support, ModInstaller close fix

2.2stablec

4 years ago

2018.4.* and 2019.1.* support

2.2stableb

5 years ago

Fixed mesh export (again) and RGBA32 mip map generation.

2.2stable

5 years ago

New MonoBehaviour 'Add' option, 2018.3 support, new 'applyemip' console command, various bug fixes and smaller improvements.

2.2beta4

5 years ago

2017.4 and 2018.2 support, support bundle compression to LZ4, fix rigged mesh transformation and bind pose orientation.

2.2beta3

5 years ago

2018.1 support, rigged mesh export support, 2017.3+ crunched texture support, bug fixes. See Changelog.md for the full release notes.

2.2beta2

6 years ago

2017.3 support and bug fixes. See Changelog.md for the full release notes.

2.2beta1

6 years ago

Support for 2017.1/2, batch import, MonoBehaviour dumps for non-bundled assets, massive performance improvements for big files. See Changelog.md for the full changelog.