The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.16.0...1.16.1
The default Source Generator target type has been optimised.
[InjectIgnore]
.Register*
methods.[Inject]
.[InjectIgnore]
.In addition, the generated code is now in principle marked with [Preserve]
.
If the code is subject to code generation, it is no longer necessary to add [Inject]
to prevent IL2CPP code stripping.
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.15.4...1.16.0
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.15.3...1.15.4
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.15.2...1.15.3
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.15.1...1.15.2
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.15.0...1.15.1
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.14.0...1.15.0
Type
arg builder to ContainerBuilderUnityExtensions
by @SettingDust in https://github.com/hadashiA/VContainer/pull/526
Source Generator now using Roslyn 4.3.0.
VContainer.SourceGenerator.dll
VContainer.SourceGenerator.2022-1-or-lower.dll
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.13.2...1.14.0
[InjectIgnore]
by @hadashiA in https://github.com/hadashiA/VContainer/pull/511
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.13.1...1.13.2
Full Changelog: https://github.com/hadashiA/VContainer/compare/1.13.0...1.13.1