Gamedev tutorials.
A Julia implementation of quaternions
means completeness and balancing, from the Arabic word الجبر
Linear algebra library with vector swizzling, intersection tests and use...
Homogeneous transformation matrices and quaternions
A header-only, pure-C math library for 2D/3D graphics (matrix, vector, q...
Analysing crystal orientations and symmetry in Python
Apache Commons Numbers
Robot Motion Estimate: Tools, Variables, and Factors for SLAM in robotic...
Dragging stuff with inertia
A toolbox to represent 3D rotations of coordinate frames for Julia langu...
An implementation of quaternions for and written in tensorflow. Fully di...
Linear algebra library for graphics and gamedev.
A vector and matrix math library
Small C++17 library for vector and matrix computations